Friday, 2024-05-17, 7:42 AM
Welcome to Play Vita
Site menu
Our poll
Rate my site
Total of answers: 0
[ New messages · Members · Forum rules · Search · RSS ]
  • Page 1 of 1
  • 1
Forum moderator: DrSadistic  
Forum » PS Vita Games » Dungeon Hunters: Alliance » Warrior Build Suggestion
Warrior Build Suggestion
DrSadisticDate: Sunday, 2015-04-19, 0:02 AM | Message # 1
Site Owner
Group: Administrators
Messages: 15
Reputation: 0
Status: Offline
Here is my Warrior Build for single player mode.

Stats

Strength 101
Dexterity 30
Endurance 20
Energy 9

You get 2 points per level to put into your stats, I put about 80-90% of my points into strength and the remaining into dexterity simply because most weapons require dexterity aswell as strength to use.
I didn't go for endurance because it just means more health and points are better spent on strength.
Energy is basically your mana for casting skills, again there is no real need to put points into this stat for a warrior.

Also armor, weapons and rings have bonuses on them, most of my gear adds +2 to all stats or +4 to 2 or 3 of them.

Weapon Bonus (the higher the number the more damage you will do with that weapon type)

Dagger 47
Sword 108
Axe 110
Mace 107
Bow 22
Staff 4

Armor 910
Attack 262-356

Skills

There are 21 skills in total, divided into 7 Tiers (3 skills per tier), there are 11 active skills and 10 passive.
Active skills must be mapped to a button and activated while passive skills are always activated.
Skills can have 5 points put into them on hero mode and 10 on legend mode, you get 1 point per level for a total of 75 points.

Tier 1


Slam (Active) - Meelee attack that can knock enemies back - You start with 1 point this basic attack, ok at first but better skills later on I have not put any extra points into this skill. 5/10
Cleave (Active) - Basically a sweeping version of slam hitting more enemies but still a basic attack that I put 1 point into early game and have not touched since. 6/10
Guardian Defence (Passive) - Increases chance of blocking and resisting attacks - Have not put any points into this as I feel this is better for a Tank type character.

Tier 2

Leadership (Passive) - Increases XP and reduces shop costs - I put 1 point into this but wish I hadn't, only increases XP by 1% per level and you shouldn't be buying anything from the shop anyway. 1/10
Ravager (Passive - Increases damage when using a single meelee weapon and increases chance of critical hit - very useful for a 2 handed weapon, if you want to use a shield and sword don't put any points into this, at level 5 it gives bonus damage +50 with a 5% critical chance. 7/10
Charge (Active) - Charge pushing opponents back with extra damage when using a shield - No points because only useful with a shield otherwise damage is low.

Tier 3

Crushing Blow (Active) - Powerful vertical strike which can also stun - Didn't use this skill although damage is stated very high compared to other attacks.
Large Pouch (Passive) - Increases potion count by 3 for every level - I put 3 points into this for an extra 9 potions don't think anymore points are needed although if you want a few extra potions a couple more points should be fine. 6/10
Invigorating Aura (Active) - Increases you and your allies MP regen and speed - Never used as I don't need increased MP regen and you only have 3 spots for skills.

Tier 4

Vengeful Aura (Passive) - Sends attack damage back to the attacker - Not much point to this unless your tanking because you will kill most enemies in 2-3 hits anyway.
Crippling Strike (Active) - Sacrifice 5% health to deliver 3 crushing blows - Awesome, seems so overpowered, the 5% health is nothing compared to the damage this attack does every warrior should have this skill. 10/10
Battle Standard (Active) - Summons a battle standard (just a flag) that increases you and your allies armor, damage and HP regen - Very useful, just activate it and a small flag and orange radius appear (I don't believe you have to stay within the radius for the effects) and you get a small damage boost, good armor boost and a decent HP regen, I seem to take alot less damage when I use this skill compared to fighting without it. 7/10

Tier 5

Heavy Lifter (Passive) - Reduces strength requirement to use equipment and at level 5 you can use a 2 handed weapon in 1 hand - Top skill for a Tank warrior as you can use a shield and a 2 handed sword at the same time which is much more powerful than a 1 handed sword. 8/10 (Tank Warrior)
Whirling Blades (Active) - A single spin attack - Wasn't impressed, used to much mana and wasn't good enough i'd much rather spend points on something else.
Hardiness (Passive) - Increases your Natural Armor - Adds 20 armor per level for a total of 200 extra armor, great for a Tank. 7/10 (Tank Warrior)

Tier 6

Fast Metabolism (Passive) - Increases HP regen by 2 per second per level - Again another skill for a Tank warrior but not much use for a berserker.
Blood Rage (Passive) - Increases damage and speed after killing an enemy - Great skill, increases damage slightly and speed slighlty and lasts 4 second after killing an enemy, but all you have to do is kill an enemy and it's instantly activated, would reccomend for most warrior builds. 8/10
War Cry (Active) - A roar increases you and your allies melee an range damage - Awesome all warriors should get this skill adds 20 damage at first and 10 for each level after that but also increases all allies attack including ranged. 9/10

Tier 7

Weapon Specialist (Passive) - Increases Weapon Bonus for Sword, Axe and Mace type weapons which increases damage dealt - Another skill any warrior should get, improves your attack with 3 weapon types, adds 7 bonus damage per level for a toal of 70 bonus damage with the 3 weapon types. 10/10
Spinning Charge (Active) - Spinning attack that lasts as long as you have enough mana - A upgraded version of Whirling Blades that uses far to much mana to be useful, if you must have a 360 degree move though then choose this one, but I wouldn't bother personally unless you have loads of stat points put into energy you will be lucky to get 3 spins out of this which leaves you with no War Cry or Battle Standard.
Fairy Radiance (Active) - An Aura that gives you and your allies (I think) the ability to damage close range enemies with fire - Meh, not much point, it's an active skill so it takes up 1 of your 3 spaces an damage isn't too high, although it is about 50-60 you can do more with the War Cry and Battle Standard buffs I believe.
 
Forum » PS Vita Games » Dungeon Hunters: Alliance » Warrior Build Suggestion
  • Page 1 of 1
  • 1
Search:

Log In
Search
Site friends
  • uCoz Community
  • uCoz Manual
  • Video Tutorials
  • Official Template Store
  • Best uCoz Websites
  • Copyright PlayVita © 2024

    Free web hostinguCoz